Vision - VR & Cave immersion
sight – an act, fact, or instance of seeing
work into visual systems came after we realized the overpowering new audio fields we had created left a huge imbalance between the eyes and ears, hindering a believable experience.
we had unwittingly created a new problem, so we needed new solutions to blue-sky "where will the future of visual systems be?" we played with holography, head mounted displays, 3d polarization (television and projection), voxel box and other inspired volumetric 3d imaging ideas. we even transferred our knowledge from making LED light toys to lights screens and learned all about matrixed high powered projection systems. the tech-cave called for forty- 15,000 lumen projectors to synch together for the visual field. by testing on ourselves, we learned how different immersive spaces affect the human mind and body. this became apparent between moments of violent nausea and vertigo, to jaw dropping experiences of "this is amazing."
saying, "you can put any idea you want visually inside the space and immerse the audience," left most people going "huh?" so we started building the actual show and called it YOU. 9-11 could not have come at a worse time. :o(
thanks to - douglas trumble & george lucas for inspiring imagination
outer space scene
the idea was to take the audience for a spin to the outer reaches of the universe and back
we liked the effect of lightning so much, that it made for an amazing moment rolling a storm in, through and by the audience
one version was to fly across the united states about 500 feet abouve the ground, the other was to go via car and experience a myriad of beautiful sights that would take your breath away